I am experiencing crashes with Division by 0 error, which occures in PTR_AimTraverse called from PathTraverse, which is being ran itself from Actor::AimLineAttack. This happens on some maps in Korax Arena, there player calls AimLineAttack each tick to check whether there is a bot before him (to show target's name). It is hard to say what is special in those maps, maybe it is that they have much area visible at the time.